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Rush Hour

Rush Hour

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Devlog

  • Final fix
    June 11, 2020 by RedAuburn
    fixed player taxi not lerping fully on lower frame rates... Continue reading
  • Uploaded non broken current version!
    May 19, 2020 by RedAuburn
    the webgl version is now the same as the desktop version... Continue reading
  • Optimisation and fixes
    March 04, 2020 by RedAuburn
    1
    added random npc car colours, optimised bus model, removed framerate dependence... Continue reading
  • V1.4h
    November 14, 2019 by RedAuburn
    V1.4h Update: fixed: more scaling fixes more audio balancing added: previous run counter... Continue reading
  • 1.4f
    November 13, 2019 by RedAuburn
    audio levelling, fixed score counter nothing special enough to be a new release... Continue reading
  • V1.4
    November 13, 2019 by RedAuburn
    Rush Hour v1.4 added: - taxi driver voice lines added - high score counter added fixed: - Scaled taxis correctly - NPC taxis didn't trigger a collision event - Audio balancing... Continue reading
  • v1.3
    November 11, 2019 by RedAuburn
    added proper rain, some sound... Continue reading
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